Wynncraft has 4 unique classes, each with their own abilities which you can learn through the game, amounting to the classes having a very different playstyle. Each class can learn 4 different spells as they level up. You can cast them by clicking various combinations of your two mouse buttons during battle. Each class brings something new and plays differently, so we recommend that you try them all and see which one suits you the most.
In addition to this, each class has a cosmetically altered counterpart, accessible only to VIP and VIP+ ranked players. Everything about these classes stays the same, except for the name and the spells have altered animations to make them look more unique.
The filth of Ragni was once used as a prison for it's worst criminals, but now it houses a greater evil. After the corruption, dead inmates now trap any soul in oubliettes and await them to join their ranks.
Previously a natural cavern on the outskirts of Nivla forest, it quickly became the largest infestation of arachnids the province has ever seen. Those who enter are never found again.
An oddity began to emerge near Time Valley that had nothing to do with the mysterious gate. A villain of great power was obscuring the natural order. It is said he even made a few creatures extinct just for amusement.
The battle of Nemract was a historical landmark in the war against corruption, but ultimately a loss. The dead of the brave and the bold now fester in the underworld, willing others to make the journey to the other side.
The mysterious tomb lied buried in the sand before Humans ever arrived into the desert from Fruma. Although uncovered, the tomb contains lethal secrets.
The land of Nesaak was not always frozen. It was adopted by the bitter Twain son, Theorick, who forged the land in his own image. Though never truly evil, Theoricks enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense icy powers.
Though Troms is known as the strongest city in Wynn, the experiments undertaken to produce living weapons was a catastrophe for the citadel. The living sludge now condemned to the undergrowth, is slowly growing to consume all.
No one is entirely sure how, but all ships that are laid to rest on the seabed all end up in the same place. From beyond the watery grave, these seafarers continue to manipulate the waves to meet their gains.
Guilds are groups of people who decide to unite together for mutual benefit. It might be to take over the Wynn province, or simply to help any newcomers to the game, it's up to them! Powerful guilds have stars (*) in the tag of their members, the more stars, the more powerful the guild is.
Once you reach level 40 or more, head over to Cinfras with 5 liquid emeralds and at least 3 soul points. Follow the road to the east to find the Guild Master in the Guild Hall. There you will have to select a name and a tag for your guild. After paying the creation fee, your guild will be founded!
Every guild has 5 ranks, each of them with their own permissions:
Ranks are shown by the amount of stars (*) a player has in his username in the guild chat.
Your guild will start at level 1, and you will be able to level it up by sharing your XP with it (type /guild xp [amount] to select what percentage of your XP will go to your guild). Leveling up a guild is very important. After each level, you will be able to accept more members to join, and you will unlock more mobs to defend your territories.
In Wynncraft, the world is divided up into sections and your guild can take over certain regions. These
are called territories. Every player (on any server) who kills a mob or completes a quest in a region owned
your guild will help your guild to progress. You will receive a lot of XP and emeralds from their kills, as
as they do it in a territory you own. However, be careful, the more a territory is valuable, the greater the
chance that it will be attacked by other guilds seeking to control it.
You will need to hire mobs to defend your territory, as you can’t defend it on your own.
When you attack a territory, a message will be sent to every online member of your guild telling them where and when the fight will occur. To join a battle, just stand in the territory being attacked, you do not need to be on the same server as the others to join.
Horses are a great way to travel faster at no cost! They can be trained and bred to boost them and get better horses. They are shown in game by a saddle. Just right-click with it to spawn your horse.
You can buy horses from players, or buy the basic brown horse from the horse merchant in Ternaves. However, you will need to finish the quest "Stable Story" to access it.
There are currently 4 breeds in Wynncraft:
The basic horse, purchasable at Ternaves for 24EB (emerald blocks). Its maximum speed and jump is 10.
You can obtain a black horses by breeding two brown horse together. Its maximum speed and jump is 20.
You can obtain a chestnut horse by breeding two black horses together. Its maximum speed and jump is 30.
You can obtain a white horse by breeding two chestnut horses together. It’s the rarest breed of horse, and so the fastest. Its maximum speed and jump is 40.
You can breed them by putting two horses in the crafting area in your inventory. When a breeding is successful, you will receive a new horse one tier higher than the ones you used for breeding. It is recommended to breed two horses of the same tier, as your chances for a successful breed is higher. It is however still possible to breed two horses of different tiers.
When breeding horses, your chances are:
You train your horse only by using it. Each horse starts at 1 in all of its stats and has a maximum level they can reach. You can see your horse’s XP in the lore of the saddle.
Loot in Wynncraft is weapons, armours or accessories that can be found or dropped by mobs. There are multiple tiers showing how powerful and rare a certain item can be. You can also find some Item Identificators to identify your items and discover some hidden magic properties in them.
These are the most basic items you can acquire. They are easily recognisable by their white names. They can not be identified and are extremely common.
These items are slightly less common and are more powerful than normal items, while still having major downfalls. You can distinguish them by their yellow names and can be identified.
These items are found very occasionally in the game, they have higher stats than their predecessor and can also be identified. These items are much more powerful than other items and can be distinguished by their pink name.
This special tier of items works a little differently to the others. By combining items from the same set, you can unlock magical properties from them. They are only dropped by specific enemies and are easily recognisable by their light green name.
These items are the extremely difficult to find. Each item is so powerful, they all have a unique backstory. They are identifiable and stand out by their light blue name. It has been rumoured, however, that a sixth tier of item exists. Items so powerful and extraordinary, they are believed to exist only in myths...
Identifications (or ID for short) are a way to upgrade your items. You can find identificators in almost every major town, and they will ID your gear for emeralds. Identifications can give your items upgrades such as: lifesteal, damage boost, skill boost, poison effect, XP bonus, reflection effect, etc.
You can find a lot of items by killing mobs. They drop randomly and can range from a normal item to a legendary one.
While exploring, you may find some loot chests. The hardest it is to find them, the better the loot inside might be.
Certain NPCs will give you items as a reward for helping them.
In major towns, you can find NPC(s) who are willing to exchange certain items for emeralds.
You can encounter players looking to sell or buy certain items. You can trade with someone by typing /trade [name].
The nether is a dangerous area. It corrupts the mind and can turn you against your your friends. It is a constant PvP area where everybody deals a fixed amount of damage and do not have any defense bonus. It’s a fair, endless PvP arena.
You won’t lose any SP in the nether, ever.
By playing in the nether, you get a chance to see your character on the leaderboard on our website! Every kill and death will also show on your player stats page.
You can enter the nether by crossing the nether portal in game, or simply right-clicking the nether sign in the lobby.
The powders help page will be here soon!
Quests are missions given to you by NPCs scattered around the provinces. They can send you on epic journeys in dangerous unexplored areas, or simply ask you to bring them items they require. You can see your progress, and more in the quest book, located in your hotbar. There are more than 50 quests in Wynncraft, and more are added regularly!
You can start a quest by talking to a NPC who needs your help. You can easily find them by looking at your non-started quests in your quest book.
Each quest gives an XP reward at the end, but they can also give you certain items. Some of those items will be tagged "Quest Items" and will be used for other quests, or they can simply give you powerful unique items. They can also unlock certain areas of the map.
If you encounter a bug and lose a quest item, you can simply type /fixquests to give your character back the item you’ve lost.
You can visit our quest page on the Wynncraft Wiki
Soul points (SP) are special points used for several things in Wynncraft. You can find see how many SP you have by looking at the extreme right slots in your hotbar. You receive 1 SP per in-game nights (20 minutes), or 1 SP per hours of being offline. When your SP count reaches 0, you will drop all of your items at death.
There are a several uses for SP in Wynncraft:
You lose 2 SP per death in Wynncraft. This includes mobs death or suicide (even by /kill). The only moments when you will not lose SP is with duels or by fighting in the nether.
Creating a guild costs 3 SP. It also costs 3 SP to leave a guild.
Using a teleportation scroll costs 1 SP per usage. However, using a teleportation in a different province than in the one you want to teleport to will cost you 2 SP.
You have a maximum capacity of 10 SP when you start the game. However, every 15 levels your character will be able to hold 1 SP more, up to 15.